

To become an ally of a certain faction, you would need to either destroy their enemies, or alternatively you communicate friendly with them, but this takes time (and you may get damaged in the process).Īlso, some factions have their own special bases that you can visit, such as pirate base or the Confed HQ.Hello all and welcome to another installment in my video game review series! Today, I will be tackling an old (and I mean really old) favorite, a special installment in the Wing Commander series known as Privateer. You can befriend any of the factions, except for the Retro (a Luddites of sorts) and the Kilrathi.

There are several factions in the game: Pirates, Retro (Church of Man), Pirates, Mercenaries, Merchants, Local Militia and the Kilrathi. Privateer is technically set behind the frontlines, and the Gemini Sector is right on the frontlines with the Kilrathi.

There are about 70 systems in the game, all populated with different factions. Once you gather enough money to buy the jump drive (and star maps), you are free to explore the rest of the galaxy. There are two guilds in the game: Mercenary and Merchant guild.Įach of them has a 1000 credits joining fee, but they offer better payouts.īy visiting the bar, you can gather rumors that will lead to the story missions.īy not having a jump drive, the game prevents you from traveling to other systems.Īt first, you can only fly around the first system (Troy), which serves as a tutorial area. Missions can be taken from the mission computer (patrol, bounty, delivery, etc.) and form guilds. There are several ways to make money in the game, and they consist of trading, piracy, taking missions from the mission computer, joining guilds and story missions. You can upgrade your ship until you can afford a better ship and can do this in a variety of ways. Wing Commander Privateer Ships Upgrade Your Ship Its an old and obsolete ship, that only has one laser, a missile launcher, bad radar, and no jump drive. The backstory is told in the manual, and it explained that you inherited an old ship from your grandfather, and after the Scarab, the ship you worked on got ambushed and badly damaged, you decide to start working as a privateer. The year, 2669 sometime after Wing Commander II, and instead of a Confed pilot, you play as a privateer (canonically known as Grayson Burrows, but you can enter your name), the newest freelancer in the Gemini Sector. It was designed by Joel Manners, and it was helped by Chris Roberts, who at the time was working on Wing Commander II, Strike Commander and Privateer. The game uses a vastly improved Wing Commander II engine, with some features that were also used in Strike Commander, a different Origin game. The working title for the game was Trade Commander, and at one point Origin Systems considered naming all of their games with the suffix Commander. Released in the Fall of 1993, Privateer had an interesting development history. It can be looked at as Origin Systems take on open-ended gameplay, and their take on the legendary Elite (1984). Wing Commander Privateer - Cola Powered Gamer reviews an adventure space flight simulation classic. There are three of them to choose from, the first one being, the Centurion, an interceptor which high cockpit visibility, speed, and maneuverability and is perfect for mercenary work but has limited cargo space. Wing Commander Privateer Ships By whiracontua1979 Follow | Public
